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There are only 4 days left to help fund Fastback on kickstarter. Any help would be appreciated. Thanks!


www.kickstarter.com/projects/1…
There are only 9 days left to fund my comic book "FASTBACK."

If the funding goal isn't met before funding ends, I receive no funding and no one is charged. Funding is currently just below 50%. Any help would be greatly appreciated.

In return you get cool incentives like copy of the book, art prints by myself, Kaleb Hazen :iconkhazen:, and Joe DellaGatta :iconboston-joe:, original art, and t-shirts. You can even be drawn into the book!

Link to Kickstarter campaign ---> www.kickstarter.com/projects/1…

- Z
If you haven't pledged yet, you have 12 days to pre-order your copy of my comic book "FASTBACK."

$5 for a digital copy, $10 for a print copy, $50 for a digital and print copy of the book as well as the print set by myself, Kaleb Hazen :iconkhazen:, and Joe DellaGatta :iconboston-joe:.

So far there has been $1135 pledged with $1865 still needed. Help out any way you can, it'd be greatly appreciated.

You can check out the Kickstarter and pledge at this www.kickstarter.com/projects/1…
The Kickstarter for FASTBACK, my first creator-owned book that is all my own, has launched. I came up with the idea for FASTBACK six years ago and its time to get the book created and in the hands of readers.

Fastback is a throwback to classic car chase films such as Bullitt and Vanishing Point.

By backing the project you get a copy of FASTBACK and other groovy incentives!

You can check it out at this www.kickstarter.com/projects/1…

Thanks!
"Lucky" is almost finished. It'll be available very very soon. :D
You can't expect... no shouldn't expect others to do things for you in life. As creators we have an undeniable urge, a need to create. Its tough. Especially for those of us that freelance. Its stressful, not always knowing where your next paycheck is going to come from or even if it is coming. That is the allure of a studio job. Job security.

However, what it seems like we are seeing is that job security is not enough. With that job security comes low pay, miserable working conditions, poor treatment, unfair deals, and less creative control. That's if you are lucky and can stay afloat. If you are one of the unlucky ones, you're company that worked so hard to make a movie so visually stunning that it has grossed something like half a billion dollars, while your company made so little from it that most of the employees have been laid off already and now the company is going bankrupt.

Sure, every artist, design studio, visual effects studio, etcetera in the country could demand better treatment (and we are), then collectively agree not to work for studios until treatment is fair, pay is fair, but the work will just be outsourced overseas to Korea, China, India, Japan, where they don't have the labor laws we do and they can work people with little comprehension or skill to death for a fraction of what we would charge.

These big studios obviously don't care about us. Why else would we be barely be able to pay our bills while the actors live in multi-million dollar mansions and drive $100,000 Aston Martins? Is our work not as important to the creation of the product as theirs is? They come in and in a few months make what we would never make monetarily in a lifetime, while our work on the same project sometimes takes years. Do we really deserve to be treated the way we are?

I think the question should really be "Do these big studios deserve our help?"

There are so many ways we can independently put out our own ideas, our own creative product, uninhibited, unmolested by the big studios. There are so many untapped avenues for us to travel to get these ideas out there. We just need to collectively come together, decide this is what we are going to do. We are going to kick them in the balls and bring this industry to its knees! We aren't going to take it anymore. We are going out on our own!

In 1992 a group of rebellious book artists who had worked for the "big two" were fed up. They left and founded Image Comics to publish creator-owned material. We need to stand together as today's "X-odus."

Kickstarter, Indiegogo, Netflix, iTunes, Amazon, YouTube, digital distribution, mobile devices, self-publishing. It is so much easier than it was two decades ago. Why are we still relying on the big name studios? Why are we allowing amazing visual effects studios go bankrupt?

Don't get me wrong, I would absolutely love to work for Marvel and DC, its been a dream of mine since I was a kid. But that is only part of what I want to do. In the great scheme of things that is my creative vision, they are a pebble to my mountain. Take away a single pebble and you still have your mountain.

The point is, the big name studios aren't a necessity anymore, yet some of us don't see that. The more we realize we don't need them, the more they will realize they need us. Their realization for their need for us will bring the treatment we deserve.

Mark Irwin, a fellow Ex-Kubie (Kubert School graduate for the uninitiated) recently said during a TED talk, "As artists we are tenacious. Stick to your guns. Don't let anybody stop you. Go out there and get it. No matter how difficult the path may seem, you can make it."

Go out and create. Nobody is going to do it for you. When you do it on your own, there is no one that can tell you you are doing it wrong. No one can stop you. You are an unstoppable force, a creative juggernaut, and there is no immovable object.
I want to say something about the passing of comics legend Joe Kubert...

Joe was an amazing man, an extremely talented artist. If there's a such thing as a "master comic artist" in the way there are "master painters and sculpters" then Joe is high on, if not at the top of that list. In 1976, Joe and his wife Muriel founded the Joe Kubert School of Cartoon and Graphic Art, now simply the Kubert School. Without Joe and his sons Adam and Andy, I probably wouldn't have gotten into comics as a kid. I loved their work... well Adam and Andy. Joe came later once I had discovered his school through an interview with Adam in Wizard magazine when I was in middle school.

Once I learned of the school, I knew that was exactly where I wanted to attend. I didn't want to go to college, I could have gone to the Art Institute or any other school but I didn't want to go to those schools. I wanted to go to the Kubert School. I wanted to draw comics. My senior year of high school I applied to JKS (Joe Kubert School) and not long after I received a call from Mike Chen at the school for my phone interview. That was pretty scary. Anyway, I ended up being accepted. I had to take a year off between high school and JKS to save money.

Once I got to the school I was pretty shocked at how different NJ is from southern California... especially the desert where I was from. Joe made it feel very inviting. Always saying hi to me (and everyone else he encountered) on his way
into the building. I didn't really know him my first two years at the school. I think I was still trying to get over being starstruck by his very presence. I got to know him a lot better my third (and the final year of the school). I had Joe as an instructor for two classes a week. A full day of Joe Kubert instruction. After school from time to time I would visit him in his studio/ office to go over assignments or just say hi. One time he stopped me in the middle of the conversation and just looked at me and asked "How are ya? You look tired. Are you getting enough sleep, are you eating ok?" Of course, I said "Yeah, I'm fine Joe. Thanks though." In reality, I probably wasn't. I only slept three hours a night on weekdays that year, mainly due to the workload from Joe's classes alone.

After I graduated I spent some time working for Joe's studio Tell-A-Graphics penciling  and inking for the US Army's P.S. Magazine. I got to know Joe in a different way during that short time. This relationship was still of an instructor/ student one, but it was different in that he was also my boss. He taught me how to work directly with your boss/ client. This was my first real experience with a serious art job. I had a few small gigs prior to my time at TAG, but this was the one that really got me into the swing of things. I made mistakes, I fixed those mistakes, moved on and was better because of it. Because of Joe telling me what to do. Oh and I learned very quickly that I don't draw the people, Joe does. :)

Its hard to say where I'd be without Joe Kubert's influence on my life both professionally and personally. I do know that I probably wouldn't be as serious as I am about my career. I'd probably be lazier. I doubt I'd have any comics projects under my belt... and very importantly... I wouldn't have met the girl that would become my wife. Seven years back I was sitting in the auditorium at JKS. I turned around and noticed this girl kind of blush then turn as if she hadn't noticed me noticing that she had noticed me. Shortly after that we started dating. And now, seven years later we are finally married.

Life couldn't be much better. And a big part of that is due to Joe Kubert's influence on my life. Thank you Joe, I am eternally grateful. Olivia and I will miss you deeply, but you'll live on forever in the pages of the funny books.

Joe Kubert
1926-2012
Rest in Peace




- Z
I haven't been on DA in so long that I forgot my password. I've been extremely busy. A lot has happened.

First off, Olivia :iconanimator-who-draws: and I got married two months ago. Yeah, I know, FINALLY, right? We've only been together nearly a decade. We haven't gone on a honeymoon yet, we've been so busy with work. We left the wedding and immediately drove to San Diego for the con!

After the short break from work at the convention we got home and got back to work. As many of you know, Olivia has been animating for a entertainment/ production company in North Hollywood. She works in-office five days a week. She is now the Vice President of Animation at Big H Entertainment!!!

I've been busting my @$$ drawing "Lucky" the graphic novel by Jerry Willoughby which we successfully raised funding for through Kickstarter earlier this year. After "Lucky" is finished I'll take on some more freelance gigs, probably even hook up with a new writer, but I'd love to get one of my many projects going *ahem* Fastback *AHEM!*. I was thoroughly impressed with the whole Kickstarter experience that I believe I'll go that route with it. I've also talked to Mike Farah (Bernie's BOT) and we are "kicking" around the idea of a KS fund to resurrect Bernie's BOT. Some of the art turned out so awesome, but its been years since I did it that it needs an update, so you'll probably see a brand new start to it all to freshen it up. There's another project that I am extremely excited about and am trying to get going with a couple of friends I have collaborated with in the past... a steampunk story like no other.

To the best of my knowledge, Mondo Atomid: Plan 9 is still for sale through digital distributors like Amazon and Wowio.

I just posted a bunch of work, some stuff from my last project, "The Reception" an anthology written by Mario Candelaria in which I illustrated a segment and lettered many many more. Six I think? Seven? I don't remember. I posted my pages as well as some Marco Turini pages I lettered for the book. Marco's work is so sick. Google it. It awesome.

I also posted three pages from "Lucky" that I really like. That'll probably be all until its published. Maybe a page here and there. I don't know. I should stay active here.

Next month I'll be in NJ/ NY for two weeks. I'll be around at NYCC, so I'll see some of you there.

Lastly, I wanted to say something about the passing of comics legend Joe Kubert... but I think Joe deserves his own post.


- Z
There are only 20 days left to "Get Lucky."

"Lucky" is a graphic novel about a garbageman turned zombie and his adventure through his new (un)life.

In order to produce and publish "Lucky," writer Jerry Willoughby and myself have started a Kickstarter fund. If you can please help us out by funding it. In return you get some very cool incentives (like being drawn into the book as a zombie!). If you can't pledge any money, please do us a favor, you can still help out by reposting this info! Thanks!

The Kickstarter page for "Lucky" can be found here:

www.kickstarter.com/projects/1…
We have 24 days left to raise the rest of the funding for "Lucky." If we don't hit our goal by the end of the month, we don't get ANYTHING.... and neither do YOU.

If you have to wait a week or so before you have the money to help fund, don't worry, you don't get charged immediately. You only get charged if we reach our goal in time. All you have to do is make sure you have whatever amount you funded in your account on May 1st.... that is if we get all of the funding we need.

We totally understand if you can not help with funding, but either way, please spread the word about the the book and Kickstarter fund. Its getting to the point where we need to be and need you to be annoying about this. Post, post, post!!! Twitter, Facebook, DeviantArt, and so on. We need your help. We can not do this without you.

And remember, if we don't get the funding, you don't get the incentives. Spread the word about this project like the zombie plague that spreads in the book!

You can find the Kickstarter page here: www.kickstarter.com/projects/1…

Thanks!
I'm working on a graphic novel with writer Jerry Willoughby. Its a 100 page story about a garbageman turned zombie.  In order to fund the production and publishing of the book we have started a Kickstarter fund. You can check it out at this www.kickstarter.com/projects/1… Any help you can offer would be greatly appreciated. Even if you can't help out monetarily, you can still help out by spreading the word, posting on Facebook, Twitter, DeviantArt, etc.

We're just over $1700. Our goal is $7500. If the project isn't fully funded by TUESDAY MAY 1, 4:24PM PDT, we won't get any of the funding. You will only be charged if we reach our goal before the kickstarter ends.

You can also read the first five pages of the book at this www.luckythecomic.com
Its been a while, but I finally have work in print once again. Digital is cool and all, but it just isn't the same as holding the physical book in you hands.

Anyway, Mondo Atomic: Plan 9 is now for sale as a special edition paperback.

Signed special edition
8"x8" square format
70 pages, signed by writer Dekker Dreyer.
Cover by Matt Timson, interior by Zane DeGaine
www.mondoatomiccomic.com/

You can purchase it through the store on the official website (link above) or order through me and you'll get it signed by both Dekker and myself and I'll do a sketch in the book for you.

You can email me through my website www.degainedesigns.com to place an order in the subject please put "Plan 9 Order." Please DO NOT NOTE me here on DA about it, chances are I will not get your message. Email is the best way to contact me for this purpose. Once I receive your email I will send you more details. Thanks!

Also, Dekker and I are planning on attending Wondercon in March. More on that to come...

- Z
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Just incase you weren't aware, I have a profile on Comic Art Commissions. You can either commission me through there or shoot me an email from the Contact page of the site. For whatever reason, my profile was "paused." That is now fixed.

The holidays are coming, get your little fan-boy or fan-babe the gift they deserve (Slave Leia *ahem*), an original piece of art to showcase his or her inner, or outer geek. Ask about special "Holiday Pricing."

Make sure you check out my DeviantArt Gallery for sample images.

- Z
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Recently, I licensed some artwork to Warner Bros. for the hit CBS sit-com The Big Bang Theory. You can see my artwork hanging in the background throughout the current season. You can view some of the recent episodes featuring my artwork at the following links.

www.cbs.com/shows/big_bang_the…

www.cbs.com/shows/big_bang_the…
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Earlier this week, Olivia and I visited my high school. We talked to students in the Digital Arts Technology Academy. I was one of the first students to enter the DATA program just as it was beginning my senior year. It was a bit odd walking the halls and standing in classrooms that I hadn't stepped foot in in over seven years. We discussed our education, career, passions, and goals. It was nice to see the program still going strong. Matt Cauthron, my former photography/ digital art/ DATA teacher, has posted photos from the visit which can be viewed at this links t.co/rHTJVhrY.

- Z
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Make sure you watch The Big Bang Theory tonight at 8/7c on CBS, my art will be hanging in the background.
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My art will be broadcast nationwide this Thursday on CBS. As you may know, Warner Bros. is using some of my work on the hit show The Big Bang Theory.

This week's episode will be the first to use some of it. There are six pieces hanging on the comic book shop set. You can catch a glimpse at one piece in the promo for this week's episode which you can watch at this www.cbs.com/shows/big_bang_the….

The episode airs this Thursday at 8/7c on CBS.
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Mondo Atomic: Plan 9 is available to read for free. Yes, for FREE! Its online at this www.mondoatomiccomic.com. But its only free for a limited time, so go now! It'll update three times a week with new pages. Monday, Wednesday, and Friday. It'll be available for Android and iOS, and iBooks soon. It is currently available for the Amazon Kindle, and through Wowio as a downloadable pdf. If you want to read it for free, and don't care about the digital versions, please consider leaving us a donation by hitting the donation button. There will be a print version available collecting the three stories, Plan 9, The Brain That Wouldn't Die, and Robot Monster once the last two are completed.

"Mondo Atomic roars to life in the first book of the graphic novel series which retells classic sci-fi films with a twist. Plan 9, rewritten by Dekker Dreyer with interior art by Zane DeGaine, and covers by Matt Timson, is the first book of three to hit the shelves. If you've read about Mondo Atomic in Wired or if you've seen our comic on the hit comedy The Big Bang Theory, the wait is over!"

Publisher: Fringe Majority
Editor: James Arrington
Writer: Dekker Dreyer
Illustrator: Zane DeGaine
Lettering: Zane DeGaine and Dekker Dreyer
Cover: Matt Timson
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Plan 9 is finally available for purchase!!!!!! Right now, its available at Wowio as an ebook www.wowio.com/users/product.as…. It is also available at Amazon for the Kindle www.wowio.com/users/product.as….

For a limited time, you can read it for free online (donations encouraged via donation button) for a limited time at www.mondoatomiccomic.com It starts at the most recent page, below it you can navigate to the fist page by clicking "first."

Plan 9 will also be released for Apple's iBooks and on Android. I'll keep you posted on when and where else it will be available.

Also, the cover (created by the amazingly talented Matt Timson) as well as the two previews I uploaded to my gallery will be on the set of CBS/Warner Bros' hit comedy "The Big Bang Theory!" Keep an eye out for that this season!!!


"Mondo Atomic roars to life in the first book of the graphic novel series which retells classic sci-fi films with a twist. Plan 9, rewritten by Dekker Dreyer with interior art by Zane DeGaine, and covers by Matt Timson, is the first book of three to hit the shelves. If you've read about Mondo Atomic in Wired or if you've seen our comic on the hit comedy The Big Bang Theory, the wait is over!"

Publisher: Fringe Majority
Writer: Dekker Dreyer
Illustrator: Zane DeGaine
Lettering: Zane DeGaine and Dekker Dreyer
Cover: Matt Timson
Editor: James Arrington
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Plan 9 is finished. Well, for the most part. Dekker is making some changes to the dialogue and I'll be editing the lettering in those panels. I uploaded some preview panels, check them out! Here's a bit of info on Mondo Atomic and Plan 9:

From publisher Fringe Majority's website:

"Plan 9, The Brain That Wouldn't Die, Robot Monster!

Reimagined in 2011!
Artists Steve Buccellato (Elephant Men, Ultimate Spider-Man), John Amor (Pluck, 1888), Matt Timson (Impaler, The Darkness), and Zane DeGaine (Bernie's Bot) team up with writer Dekker Dreyer to explore the world of three cult classics in ways the original creators never could. With updated science, adult situations, and more menacing monsters Mondo Atomic will satisfy both die-hard cult  fans and lovers of science fiction / horror.
Coming to iOS (iBooks, iPod, iPhone, iPad), Android, Wowio, Kindle, and other digital devices. Special print edition in 2011!"


From Wired!:

"Few took Plan 9 From Outer Space seriously when the flick took flight in 1959, but a half-century later, the cheesy saga about extraterrestrial invaders is being respectfully rebooted as Mondo Atomic, a graphic novel by Dekker Dreyer.

Dekker's mashup combines elements of Plan 9 with Robot Monster and 1962's immortal sci-fi opus The Brain That Wouldn't Die.

Copping to the shortcomings of his goofy source material, Dekker says he upped the ante with accurate science, adult situations and monsters designed to evoke actual fear rather than giggles. "The original filmmakers were limited by so many factors that we aren't," Dekker says in a press release. "We're hoping to bring their ideas to the page in a way we think they'd like to have seen them."

Mondo Atomic, featuring art by Steve Buccellato (Elephant Men), John Amor (Pluck) and Zane DeGaine (Bernie's Bot) will be distributed for iPhone, Android and Kindle. For hard-copy enthusiasts, publisher Fringe Majority plans a Collector's Print Edition."


I'll post more about it as it gets closer to release. Preview panels can be found in my gallery under the featured section and sequential art folder.

- Z
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